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Old Jun 15, 2007, 10:40 PM // 22:40   #1
Forge Runner
 
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Default Clear target button - Small "Fix"

First of all, I am deeply ashamed of posting this, but I had to. I feel like a whining little @(#*@! but I just have to.

The update has been here for only a few hours, but I'm highly annoyed by the Clear Target button that you see when targeting someone.

Why?

It looks like a Deep Wound too much.

Yes, that is all. But as a Monk, this is quite annoying.

My suggestion:
Put it on the left side of the targetbar

or

Add an option to toggle it off in the options menu



Ps. Did I say I feel ashamed of posting this yet?
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Old Jun 16, 2007, 01:02 AM // 01:02   #2
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I agree, When you just give it a quick glance it's quite easy to mistake for deepwound, making it partially transparent to match the background better would work aswell.

The other target "enhancements" need toggles aswell. The "Offensive skills and attacks will now identify a valid target on screen if you have no target selected." Is absolutely annoying as hell when you click a skill just before you've target something. Nothing like running away from the guy you meant to attack.
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Old Jun 16, 2007, 05:53 AM // 05:53   #3
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LOL

I thought I was the only person mistaking it for Deep Wound. Wow. I do agree with the OP, though, I didn't really see a need for it in the first place. I always just hit "F" if I wanted to deselect (it selects your character).
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Old Jun 16, 2007, 06:06 AM // 06:06   #4
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I agree that I have mistaken it for deep wound a couple of times.

Really, I think this was kinda worthless feature. I mean, it is novel, but was anybody really demanding this or anything? Its just such a waste of programing time.

I also don't like the computer auto targetting something for me when I kill somebody. Its rather annoying and I'd like a way to remove/disable it.

Frankly, I'm pretty disappointed overall with a lot of stuff in this update (I'm usually the positive guy telling Zinger to relax). But just a bunch of stuff lately is geared towards grind and a lot of the updates and skill balances seem to be pushing the gameplay towards some snowball arena.
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Old Jun 16, 2007, 08:48 AM // 08:48   #5
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I really want to sticky this thread.
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Old Jun 16, 2007, 09:19 AM // 09:19   #6
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I really want this thread to be stickied...
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Old Jun 16, 2007, 09:24 AM // 09:24   #7
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i noticed this too, actually quite confusing XD maybe just move it to the side of the health bar instead of being part of it? or just remove it all together, don't see any real use for it frankly. or maybe it's part of a plan coming in a later update? :conspiracy:
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Old Jun 16, 2007, 11:24 AM // 11:24   #8
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Going ahead and adding to the "looks too much like Deep Wound" crowd.

It's a nice idea, Anet, just let us turn it off if we want.
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Old Jun 16, 2007, 03:23 PM // 15:23   #9
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/signed

I thought the same thing. When you're watching the action on-screen and you see that gray up top, it does look like Deep Wound.
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Old Jun 16, 2007, 04:50 PM // 16:50   #10
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Wether it looks like a Deep Wound or not, I still think it's kinda useless...

The reasons you would want to disselect ur target may be:

Following a Called Target (in this case u press "t")
Attacking a diferent target (in this case u press tab)
Targeting nearest NPC (in this case u press "v")
Target urself (in this case u press "f")
Target nearest item (in this case u press "ç")

So... Ehm.. Err.. Why does it exist for??
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Old Jun 16, 2007, 04:53 PM // 16:53   #11
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/signed

I'm glad i'm nto the only one mistaking it for deep wound. Whenever i see grey near character health bar its my automatic thought. Couldnt they have coloured the cancel bit red instead of pure grey?
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Old Jun 16, 2007, 06:12 PM // 18:12   #12
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/signed looks too much like deep wound
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Old Jun 16, 2007, 06:15 PM // 18:15   #13
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/signed for making me cast Dismiss Condition a little to much.
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Old Jun 16, 2007, 06:17 PM // 18:17   #14
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/signed
kinda a worthless add-on
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Old Jun 16, 2007, 06:29 PM // 18:29   #15
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Yea I agree, I think the color should be changed. Maybe make it red to match the health bar.
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Old Jun 16, 2007, 07:09 PM // 19:09   #16
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I don't get why this was added either. Pressing alt+f4 is still a much more effective way to clear your target.
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Old Jun 16, 2007, 07:31 PM // 19:31   #17
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I agree with Series. But yeah, it does look alot like deep wound. My poor monk is so confused...
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Old Jun 17, 2007, 10:56 PM // 22:56   #18
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Quote:
Originally Posted by Dfx Gladiator
Wether it looks like a Deep Wound or not, I still think it's kinda useless...

The reasons you would want to disselect ur target may be:

Following a Called Target (in this case u press "t")
Attacking a diferent target (in this case u press tab)
Targeting nearest NPC (in this case u press "v")
Target urself (in this case u press "f")
Target nearest item (in this case u press "ç")

So... Ehm.. Err.. Why does it exist for??
It exists for 'one hand' gameplay.
With it you can play with one hand in the mouse, and the other became free.

But yup, its appearance is quite annoying.

Why not just use the 'close' button in all the windows? Why to have that dark grey one in the right upper corner?
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